Two characters approaching the B.E.C. tower under a full moon

The Fall of Cozy Web:
escape room video game

Creating AI critical expressive interactions, a vibe coded video game

2025

UX / UI, Illustration, Vibe coding

Consultants: Ágoston Nagy, Nina Anna Törő

Team: Bálint Honvári

The concept

The game plays with the idea of the Internet's last protected-gatekept layer, the "cozy web" falling, letting Ai infiltrate private chat rooms.

It presents the challenge to the players whether they can differentiate between their partner and Ai.

Diagram of internet layers: dark forest of the clear web, cozy web, and dark web

Story

“2030 the artificial intelligence developed by B.E.C. tech, KawAi took over the World.

By the bots spreading misinformation, chaos broke out in society. No one could tell what was true and what was false.

Two brave developers decided to pull the plug and end KawAi's reign.

They drove their way to B.E.C.'s HQ.”

Starting screen

Game starting screen showing the two characters and the B.E.C. tower

The informant's screen (P1)

Animated: The informant's (Player 1) starting screen

The infiltrator's screen (P2)

Animated: The infiltrator's (Player 2) starting screen
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The informant's screens (P1)

Player 1's job is to convey the password to Player 2, fighting the Ai message flow.

Informant screen: welcome and role briefing
Informant screen: incoming messages
Informant screen: password note
Informant screen: countdown timer

The infiltrator's screen (P2)

Player 2's task is to differentiate between Player 1's and Ai's messages.

Infiltrator screen: welcome and role briefing
Infiltrator screen: countdown timer
Infiltrator screen: incoming password guesses
Infiltrator screen: login result

The physical setup and testing

The two players sit across each other, but can't see or speak to each other.

Players sitting across from each other during a playtest
Playtester using the informant's screen
Playtester using the infiltrator's screen
Physical divider separating the two playtesters